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Michael Wilcox
Art Director | Creative Director | Game Development Leader

Contact info

mikwilcox@gmail.com

 

 

Professional Summary

  • Art Director and Creative Leader with 25+ years of experience leading visual development, production pipelines, and multidisciplinary art teams across mobile, console, handheld, and live-service games. Shipped 60+ titles and directed teams of 40+ artists while contributing hands-on across concept development, character art, environment art, marketing art, and 3D production.

  • Experience includes Star Wars, Harry Potter, The Sims, Assassin's Creed, Lord of the Rings, Marvel, Disney, LEGO, and numerous original IPs.

  • Core Competencies

  • Art Direction • Creative Direction • Team Leadership • Visual Development • Studio Leadership • Production Planning • Outsourcing • Talent Development • Character Art • Environment Art • Live Service Games • Mobile Games • Cross-Functional Collaboration • Pipeline Development • Marketing Art

Software

Photoshop • Maya • ZBrush • Blender • Unity • Unreal • Jira • Perforce • Adobe Creative Suite

 

PERFECT DAY GAMES

Co-Founder & Art Director | 2019–Present

  • Lead visual direction and creative strategy across multiple original IPs.

  • Built production pipelines, quality standards, and art workflows.

  • Manage artists, contractors, publishing relationships, and external partners.

  • Contribute directly to character, environment, marketing, animation, VFX, and 3D asset production.

  • Led development of Herobot Quest, Eighth Era, and Temple Run Adventures.

 

KING

Project Art Director | 2014–2019

  • Directed visual exploration, style development, and market positioning for new game initiatives.

  • Created style guides, visual development documentation, and executive presentations.

  • Mentored artists and fostered collaborative, high-performing teams.

  • Produced character, environment, prop, and marketing artwork.

  • Contributed to Paradise Bay, a live-service title generating approximately $200M in lifetime revenue.

 

AURIC GAMES

Art Director | 2013–2014

  • Directed visual development and content production for Dragonstorm.

  • Led prototype development and exploration of new IP opportunities.

 

GLU MOBILE

Art Manager / Senior Art Lead | 2012–2013

  • Led art development for Glu's first MMO strategy title.

  • Supported multiple concurrent projects across diverse genres.

  • Partnered with studio leadership on staffing, planning, and team development.

 

GRIPTONITE GAMES / AMAZE ENTERTAINMENT

Studio Art Director / Lead Artist | 2002–2012

  • Directed a studio of 40+ artists across handheld and console projects.

  • Shipped more than 60 titles while overseeing staffing, outsourcing, planning, and art direction.

  • Developed products for major publishers including Activision, Disney, Marvel, Lucasfilm, EA, THQ, and DreamWorks.

  • Created visual development materials, style guides, pitch assets, and production artwork.

  • Mentored artists and established studio-wide visual standards.

 

Selected Franchises: Star Wars, Harry Potter, The Sims, Assassin's Creed, Lord of the Rings, Spider-Man, LEGO, X-Men, Spyro, The Simpsons, Disney, Marvel.

EDUCATION: Art Institute of Seattle AAS, Computer Animation

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